If you want to understand more about our pricing, here’s what you need to know. Remember, SpatialOS is free to try.
Flexible pricing responds to changes in your game and usage.
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When you deploy your SpatialOS game to the cloud, you pay for:
You pay per GB* per hour
SpatialOS stores the state of all entities in your game world in an in-memory scalable cloud database. Pricing is based on the total size of all the entities in your world.
You pay per managed worker container per hour
Managed workers (deployed in containers) are SpatialOS “microservices” that run your server-side gameplay logic. Pricing is based on the number and size of these containers in your deployment each hour.
You pay per hour, based on how many operations are sent per second
SpatialOS synchronises a lot of information. Messages, called operations, inform players and managed workers of changes to the game world, and are used to request changes too. Pricing is based on the number of operations sent per second.
You pay per GB* of game data sent from deployments
SpatialOS sends bandwidth-optimised data to your players. Pricing is based on the amount of data sent.
*1GB = 230 bytes
What you pay will vary based on your location and specific game requirements. Get in touch to talk about pricing your game in detail, get answers to any questions you have, and to find out how our support teams are here to help you succeed on SpatialOS.