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Made with SpatialOS

SpatialOS gives studios the power to build, run and manage games without limits. Developers using the platform are making diverse and exciting games. From flying ships and floating islands to action-packed, AI-driven and massively multiplayer shooters, our featured studios are using SpatialOS to make previously impossible games. More projects from our community can be found in Featured Games.

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Here's what our partners have to say about SpatialOS:

Henrique Olifiers

Bossa Studios

Worlds Adrift

“The original idea behind Worlds Adrift hinged on a living universe where thousands of players and millions of creatures weaved persistent stories together, staged in a single shared world of very large scale. Technically this presented us with so many challenges that we deemed it unfeasible until we learned of SpatialOS. Improbable’s platform transformed our understanding of what’s possible in online multiplayer, essentially making our game design dreams possible. That’s how Worlds Adrift happened.”

Josh Holmes

Midwinter Entertainment

Scavengers

“Now with SpatialOS, we have the ability to push the boundaries of ‘co-opetition’ gameplay in Scavengers, with teams of players competing as armies of smart AI move intelligently across the map, hunting down players and each other.”

James Thompson

Automaton

Mavericks: Proving Grounds

“SpatialOS was an extremely natural fit for the platform on which to build our world simulation, since its paradigm fits squarely with the approaches we have taken to design a huge, dynamic virtual world, and we’re extremely excited to showcase what we’ve been able to achieve together in the coming year.”

Mundi Vondi

Klang Games

Seed

“We are super excited to work with Improbable to build the next generation of multiplayer games, their technology is enabling small teams like our selves to build super ambitious games, that would have been close to impossible without their tech!”

Andrew Smith

Spilt Milk Studios

Lazarus

“SpatialOS has meant that a tiny team of indies like us at Spilt Milk Studios can produce a game of the ambition and scale to match the biggest MMOs out there, while keeping our methods and process pretty much untouched.”

Cédric Tatangelo

Ninpo Game Studio

Vanishing Stars: AI at Scale

“We’d been working on Vanishing Stars for about four months, when we showed it off at Paris Games Week. At this stage, it was pretty simple – just a single player against a single AI on a single planet. Even thought it was really well-received, we didn’t really know where to go after the demo. Our vision was to let players conquer the galaxy, all of space – but how do you do that with two-and-a-half developers? SpatialOS was like a star in the dark.”

Phil Mansell

Jagex

“As a studio, we have online gaming at heart and we’ve always looked for technology that can help to deliver the best possible experience for our players. We’re looking forward to working with Improbable and discovering the advancements the SpatialOS platform can bring to multiplayer gaming.”

Create previously impossible games

Contact us to discuss how we can work together to accomplish your vision, or jump straight in and try SpatialOS for free.