'Among The Sleep' developer Trond Fasteraune is currently experimenting with SpatialOS and ‘Project Nobody’, a prototype game - here he talks about the features modules he’s been creating to get it off the ground.
Never trust the client: simple techniques against cheating in SpatialOS
Indie Trond Fasteraune shows how simple techniques can protect your game against simple attacks and how the architecture of SpatialOS can help you overcome them.
A Mini-MMO manifesto
'Among The Sleep' developer Trond Fasteraune is currently experimenting with a prototype game on SpatialOS - here he explains what he hopes to achieve.
Spilt Milk on: maps, territories and waypoints in Lazarus
SpatialOS empowers huge game worlds - how do you keep them fun and understandable?
Klang Games on: designing the politics of virtual worlds with Professor Lawrence Lessig
The Harvard Law professor and political scholar is working with Berlin’s Klang studio on their new SpatialOS game Seed.
Spilt Milk on: the secrets of SpatialOS audio design
Lessons from the new audio challenges in the soundscape of Lazarus' large-scale persistent universe.
Spilt Milk Studio on: solving issues of scale in Lazarus
The makers of indie mmo Lazarus talk about designing a game with the levels of scale offered by SpatialOS.
Spilt Milk on: Designing mechanics in a system that lacks constraints.
Game design on SpatialOS could be easy - but if you want to succeed big, you need to think differently and design differently.
Bold Conjectures on: Doing away with global game managers in Cartel
Check out the latest developer diary from the team behind upcoming SpatialOS game Cartel.
Krillbite on: Making an MMO in seven days using SpatialOS
Norwegian developer Krillbite Studio (Among the Sleep) explain how they made a MMO in SpatialOS in just seven days. They called it RainBow.
Spilt Milk on: Managing data effectively with SpatialOS in Lazarus
Find out about how Spilt Milk are overcoming data management challenges.
Bold Conjectures on: The benefits of porting a UNET game to SpatialOS
Read the first part of a series of articles from a two-man developer team, Bold Conjectures, who are porting their city-building game, Cartel, into SpatialOS.
Spilt Milk on: faking AI in SpatialOS
...or how one indie development team might have accidentally created SkyNet.
Spilt Milk on: Taking your game on the road.
Entering Indiecade: the joys and anxieties of taking your game on the road.
Stories from Worlds Adrift
Explore an endless sky of floating islands and create stories that last forever.