The latest version of the SpatialOS Runtime enables query-based interest management.
Meet Peter: The role of a Producer at Improbable
Peter Cornelius is a Producer at Improbable, working with our development partners. Here, he talks through the unique aspects of his role.
Ask the Unity expert: choosing between the ECS and MonoBehaviours workflows.
In this, the second in a series of posts on the topic, we’ll explain the two workflows available in the SpatialOS Game Development Kit (GDK) for Unity, and what they can do for your game.
Feature Modules in SpatialOS and designing Project Nobody.
'Among The Sleep' developer Trond Fasteraune is currently experimenting with SpatialOS and ‘Project Nobody’, a prototype game - here he talks about the features modules he’s been creating to get it off the ground.
Everything you need to know: Mavericks by Automaton (Updated).
The biggest Battle Royale game needs the biggest design ideas too.
Thinking spatially: inventory systems
We explore the history of inventory systems, how to design them, and how SpatialOS revolutionises even this smallest design element.