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About Improbable

Improbable was founded in London in 2012. We now employ more than 300 people with offices in the UK, North America and China.

We are dedicated to providing technology that enables powerful virtual worlds designed to help solve the world’s biggest problems.

In gaming and entertainment, our technology enables developers to create richer, more immersive and persistent virtual worlds.

Improbable believes in a future where new virtual worlds will augment human experience and be as meaningful, lasting and rich as the physical world.

We call this seismic shift in human experience the Multiversal Self.

> Learn about our game development platform, SpatialOS
> Learn about other uses for our technology

Our Mission

Improbable seeks to power previously unmakeable games and answer previously unanswerable questions that lead to a better functioning world.

History and Leadership

Improbable was founded in 2012 by Herman Narula (CEO), Rob Whitehead (CTO), and Peter Lipka (COO). Since then, Improbable has grown to over 200 employees, with offices in London, San Francisco, Guangzhou and Washington D.C.

> Meet our leadership team

Funding

Improbable has been supported by some of the largest and most visionary investors in the world. In March 2015, Improbable received $20m in Series A funding from Andreessen Horowitz. In July 2015, a follow-on Series A investment saw Horizons Ventures lead a $30m funding round, with Temasek, the Singaporean investment company, contributing $5m.

In May 2017 Improbable announced a $502m Series B funding round, led by SoftBank. Our Series A investors Andreessen Horowitz and Horizons Ventures also joined this round with follow-on investments.