Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world.
We call this seismic shift in human experience the Multiversal Self.
Building new worlds is not about escapism. It’s about opportunity and fulfilment through new experiences, vocations, economies and societies. Games will play a critical part in enabling these new worlds, connecting people to incredible moments and new communities.
Our first step to the Multiversal Self is to vastly increase the efficiency of building, operating and discovering multiplayer games.
Improbable was founded in London in 2012 by Herman Narula, Rob Whitehead and Peter Lipka. We now employ more than 300 people with our headquarters in London and offices in North America and China.
Our massive-scale spatial simulation technology is designed to help solve previously intractable problems. In gaming and entertainment, this means enabling developers to create richer, more immersive and persistent virtual worlds. SpatialOS, our cloud-based platform and runtime for games, solves many of the traditional technical and production challenges related to making online multiplayer games.
Improbable has been supported by some of the largest and most visionary investors in the world. In March 2015, Improbable received $20m in Series A funding from Andreessen Horowitz. A follow-on Series A investment saw Horizons Ventures lead a $30m round, with Temasek, the Singaporean investment company, contributing.
In May 2017 Improbable announced a $502m Series B funding round, led by SoftBank. Our Series A investors Andreessen Horowitz and Horizons Ventures also joined this round with follow-on investments.
Improbable has subsequently received investment from NetEase, the leading Chinese Internet Technology Company.